ConclusionIn the following webpage you will learn a little bit of each new "Technological Methodologies".
Using technology in the classroom is useful in helping students understanding and absorbing all the new information. There are a number of students who are visual learners, projectors and screens connected to computers help teachers to give more dynamic the topics. Also there is a number of good software that can be used to supplement the class curriculum. The programs make available to students; quizzes, tests, activities and reviews that could help the students continue with the learning process when they are out of the classroom. (B-learning, mobile learning)
Today, technology is the essential part of education. A class without technology becomes traditional and boring. Students make use of computers and their electronic devices (cellphones, tablets, ipads) to come up with presentations and also make use of the internet to make a research on a variety of topics for their essays, exams and presentations. |
|
E-graphy
- What is the 'Flipped Classroom'? . (2017). (The University of Queensland) Obtenido de About Flipped Classrooms: http://www.uq.edu.au/teach/flipped-classroom/what-is-fc.html
- Why Teach With Google Earth? (10 de november de 2017). (S. E. Center, Productor) Obtenido de Pedagogy in action!: https://serc.carleton.edu/sp/service/index.html
- What Is Blended Learning? (s.f.). (M. T. Inc., Productor) Obtenido de Mindflash: https://www.mindflash.com/elearning/what-is-blended-learning
- U. M.-1. (2008). Understanding Multimedia Learning. Obtenido de https://www.brainpop.com/new_common_images/files/76/76426_BrainPOP_White_Paper-20090426.pdf
- Holloway, S. (s.f.). TopHat. Obtenido de 4 WAYS TO BRING GAMIFICATION OF EDUCATION TO YOUR CLASSROOM: https://tophat.com/blog/gamification-education-class/
- CITL. (s.f.). Teaching & Learning - PROBLEM-BASED LEARNING (PBL) . (CITL) Obtenido de Center for Innovation in Teaching & Learning: http://citl.illinois.edu/citl-101/teaching-learning/resources/teaching-strategies/problem-based-learning-(pbl)
- www.classvr.com