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- Gamification is the process of taking something that already exists – a website, an enterprise application, an online community – and integrating game mechanics into it to motivate participation, engagement, and loyalty.
- Gamification takes the data-driven techniques that game designers use to engage players, and applies them to non-game experiences to motivate actions that add value to education.
gamification in the classroom |
Educators have tested this theory and seen positive results. There are a variety of ways to introduce your classroom to the gamification of education and we’re providing you with just a few ideas. We hope to spark a discussion on gamifying education so that educators can discuss the topic more thoroughly and provide examples in which they have used gamification to make learning more engaging.
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GAMIFYING EDUCATION
Implement a class-wide rewards system: Encourage camaraderie among students by setting up a rewards system where students achieve something as a team. For example, set a goal of 80% of the class passing an exam. As a reward, give the entire class bonus points or even a party. That way, students are working to master the material together instead of competing, and the highest-achieving students will help those around them.
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Gamify homework to encourage informal learning: Ultimately, educators hope that games translate learning into informal environments. There simply aren’t enough hours in the day for an educator. Games allow the curiosity—and the learning—to continue after the bell rings. How about a treasure hunt? Quests?
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Create a digital, customizable classroom management system built on role playing themes.